Frame Rate Calculator — FPS, Shutter Angle & Slow Motion Tool
Convert between shutter angle and shutter speed, calculate slow motion percentages, and plan recording durations. Essential tool for cinematographers and filmmakers.
Common Frame Rates
Reference chart of standard cinema, broadcast, and high-speed frame rates with their 180-degree shutter speeds and typical applications
| Frame Rate | Region / Standard | Shutter Speed (180°) | Common Use |
|---|---|---|---|
| 23.976 fps | NTSC Cinema | 1/48s | Theatrical film / streaming |
| 24 fps | Cinema | 1/48s | True cinema |
| 25 fps | PAL | 1/50s | European broadcast / web |
| 29.97 fps | NTSC | 1/60s | US broadcast |
| 30 fps | Web | 1/60s | YouTube / web content |
| 48 fps | HFR Cinema | 1/96s | High frame rate cinema |
| 50 fps | PAL Slow-mo | 1/100s | 2× slow motion PAL |
| 59.94 fps | NTSC Slow-mo | 1/120s | 2× slow motion NTSC |
| 60 fps | Gaming / Web | 1/120s | Sports / gaming |
| 120 fps | Slow Motion | 1/240s | 4–5× slow motion |
| 240 fps | Super Slow-mo | 1/480s | 8–10× slow motion |
| 1000 fps | Ultra Slow-mo | 1/2000s | Phantom / specialized |
Slow Motion Reference
How different capture frame rates translate to slow motion at common playback speeds
| Capture FPS | Playback 24fps | Playback 25fps | Playback 30fps | Speed % |
|---|---|---|---|---|
| 48 fps | 2× slower | 1.92× slower | 1.6× slower | 50% |
| 50 fps | 2.08× slower | 2× slower | 1.67× slower | 48% |
| 60 fps | 2.5× slower | 2.4× slower | 2× slower | 40% |
| 96 fps | 4× slower | 3.84× slower | 3.2× slower | 25% |
| 120 fps | 5× slower | 4.8× slower | 4× slower | 20% |
| 180 fps | 7.5× slower | 7.2× slower | 6× slower | 13.3% |
| 240 fps | 10× slower | 9.6× slower | 8× slower | 10% |
| 480 fps | 20× slower | 19.2× slower | 16× slower | 5% |
| 1000 fps | 41.7× slower | 40× slower | 33.3× slower | 2.4% |
How Shutter Angle Works
The shutter angle system originates from rotary disc shutters in film cameras. It describes exposure time as a fraction of the frame period, ensuring consistent motion blur across different frame rates.
The 180° Standard
A 180-degree shutter angle exposes the sensor for exactly half the frame duration. This produces the natural motion blur audiences associate with cinematic footage. It's been the default in filmmaking since the early days of cinema.
24fps → 1/48s
25fps → 1/50s
30fps → 1/60s
Always 2× frame rate
Creative Shutter Angles
Deviating from 180° creates distinct visual styles. Narrow angles (45°–90°) produce sharp, staccato motion with minimal blur. Wide angles (270°–360°) create dreamy, smeared movement with heavy motion blur.
45° → sharp, jittery
90° → staccato action
270° → dreamy blur
Match the mood of your scene
Anti-Flicker Shutter Angles
Artificial lighting flickers at the mains frequency (50Hz or 60Hz). Your shutter speed must be a multiple of that frequency to avoid banding. At 24fps, 180° gives 1/48s which doesn't divide evenly into 50Hz — use 172.8° instead to get exactly 1/50s. At 25fps, 180° already gives 1/50s, so no adjustment needed.
24fps + 50Hz → 172.8° (= 1/50s)
25fps + 50Hz → 180° (= 1/50s)
30fps + 60Hz → 180° (= 1/60s)
24fps + 60Hz → 144° (= 1/60s)
Shutter speed must be multiple of 1/Hz
The General Formula
Convert any shutter angle to a shutter speed using this formula:
Shutter Speed = 1 / (FPS × 360 / Angle)
FPS = frame rate, Angle = shutter angle in degrees
Example: 24fps, 180° → 1 / (24 × 2) = 1/48s
Simplified for 180°
At the standard 180-degree shutter angle, the formula simplifies to:
Shutter Speed = 1 / (2 × FPS)
This is why the 180° rule is also called the "double your frame rate" rule
60fps → 1/120s · 120fps → 1/240s
Frequently Asked Questions
Common questions about frame rates, shutter angle, and slow motion